![]() ![]() ![]() Navigate to the Editor\Data\PlaybackEngines\windowsstandalonesupport\Variations\win64_development_mono folder.Open the folder where you installed the Unity editor.Just copy the whole KSP folder somewhere else. If they don't work, find them on the Unity download archive.Īlternatively, if you only want to enable debugging, here are direct downloads to the files you need to replace in KSP :īefore you begin, it is highly recommended to make a separate copy of a clean install of KSP for this. The provided links should get you to the download page. ![]() Beside for getting those files, you need the Unity editor if you want to use the Unity profiler : You will need to replace some of KSP files by those provided in the Unity editor. Modifying KSP for profiling/debugging Downloading the Unity editor I encourage you to leave a comment if you have additional information / experience. This guide has limited details about those scenarios. However, it is theoretically possible to make all that work under MacOS or Linux, either with the Rider IDE or Visual Studio for Mac. This guide is extensively tested for a Windows / Visual Studio scenario. Using the Unity editor profiling tools, which include great tools to measure and analyze CPU/GPU usage and memory allocations.Both Visual Studio (including VS for Mac) and JetBrains Rider support debugging Unity games, and by extension KSP plugins. In IDE debugging of KSP plugins by using breakpoints, inspecting runtime variables, doing step-by-step execution, etc.It covers modifying a KSP installation to allow : This guide applies only to KSP 1.8 and latter.
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