![]() Hell, even enabling HBAO+ High resulted in a stuttering mess. Our low/mid end system was able to run Watch_Dogs with 30-50fps at 1080p and with High settings. While driving, our framerate was taking a minor hit and our framerate was dropping at 26-28fps. Not only that, but even at the lowest settings we were unable to hit constant 60fps. This proves that our CPU is the bottleneck here. Also, and despite Ubisoft’s claims, Watch_Dogs ran perfectly fine with our 4GB RAM. ![]() For PC standards, our Q9650 is simply not powerful enough for Watch_Dogs. SPLINTER CELL BLACKLIST SWEETFX PS4įor console standards, the game runs as good as on PS4 or on Xbox One. What also surprised us was the game’s minimal performance difference between a tri-core and a quad-core CPU. Watch_Dogs’ Disrupt engine scales wonderfully on a quad-core, however the performance difference between a tri-core and a quad-core is only 3fps. This makes us wonder why is the game stressing all four CPU cores if there are no benefits between tri-cores and quad-cores? Below you can find comparison shots between a dual-core, a tri-core and a quad-core system. Moreover, we’ve included a video showing the similar performance of the game running on a tri-core and on a quad-core. ![]() So, Watch_Dogs requires a high-end CPU to shine and dual-cores (or even older quad-cores if you are targeting 60fps) are not able to provide an enjoyable performance. The game has also some ridiculously high VRAM requirements.
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